EA: Defender of Celestial Sphere : Devlog-001
Wazzup all ^_^y Dev progress here...
I'm using MonoGame framework for this project, MG is only a framework or a rendering engine which means I have to write everything from scratch including camera 😄, I need to build a Game Engine on top of MonoGame to produce different kinds of games, all of my Skybox, Billboards, Quads, Particles, Models, Trails, Entity components and including Mesh Loaders was written from scratch (Not using MG content pipeline mesh loader), but the real pain in the butt 😄 is the rendering sequence for solid material, additive and transparent material to work effectively that can be use for using basic effect or custom shader, yep you have to write your own shader in MG if you don't want to use it's basic effect, MG basic effect only support up to per pixel lighting effect AFAIK the reason I need write a custom shader with normal map and 3 light source, basically everything done here is purely code no editor or prefab tools was used. I like MonoGame because it's a code centric framework you have total control of everything.
This game is using Microsoft Allegiance Content Resources :
Get Earth Allegiance : Defender of Celestial Sphere
Earth Allegiance : Defender of Celestial Sphere
EA
Status | In development |
Author | DexterZ |
Genre | Strategy |
Tags | Space, Tower Defense |
More posts
- E.A : Alpha Prototype ReleaseJul 07, 2018
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